the Endless ExpressIt's a game based on a prototype I made with some friends for the 7dfps challenge in 2014, we decided that the world and the ideas we had for the project deserved to be expanded upon.
The scope of the project was quite large. I've done all the programming on the game, and was also doing everything related to the engine—making the shaders, building the levels, wiring the dialogue,…
I do consider my main activity in the project to be the game and level designer though, as that's the part I was most interested in.
The game is very content-heavy, most of the assets were one-off elements that don't appear anywhere else in the game, so that was quite a bit of work. I feel like the game is, on the development-side, very close to a point-and-click adventure game in structure.